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  1. Keiichirō Toyama (外山 圭一郎, Toyama Keiichirō, born 1970) is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises. [1] Biography. Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. [2] .

  2. 2 days ago · Keiichiro Toyama, the game director who’s credited as the creator of Silent Hill, one of the most iconic game franchises was – for some time – a game director at Sony’s Japan Studio. The ...

  3. 1 day ago · Slitterhead director Keiichiro Toyama says Sony wanted Japan Studio to make "more highly budgeted games" before it was ultimately closed. Speaking to VGC in a new interview, Toyama, who departed ...

  4. 2 days ago · Keiichiro Toyama discusses life after Sony Japan studio, and the state of the industry. Words by Andy Robinson. 15th Jul 2024 / 1:00 pm. In his previous lives at Konami and Sony Japan Studio, game designer Keiichiro Toyama was known for his iconic horror games Silent Hill and Siren, then later PlayStation’s gravity-flipping ...

  5. Feb 8, 2022 · Having moved on from his job at Sony Interactive Entertaiment’s Japan Studio, Keiichiro Toyama is now the CEO of Bokeh Game Studio, where they’re working on the new studio’s very first game, Slitterhead!

  6. Keiichiro Toyama is known for Gravity Rush (2012), Gravity Rush and Silent Hill (1999).

  7. Jun 7, 2024 · In an exlusive new interview with IGN, Silent Hill creator Keiichiro Toyama, director Junya Okura and producer Kazunobu Sato answered all of our questions about Slitterhead, the new horror game...

  8. Dec 14, 2021 · The news was much anticipated by fan groups, as Bokeh sees Keiichiro Toyama, director of Silent Hill and the Siren and Gravity Rush series, back in the director’s chair and returning to the horror genre that kickstarted his career. Announced at The Game Awards last week, ‘Slitterhead’ is Bokeh’s debut game.

  9. Jan 3, 2024 · Born in 1970 in the city of Miyakonojo, in the southern part of Kyushu, Toyama grew up in the mountainous countryside – the sort of rambling, sparsely populated rural location to which he has...

  10. Jun 13, 2024 · We got a creepy look at Slitterhead during Summer Game Fest and learned why Silent Hill creator Keiichiro Toyama is prioritizing action over horror.

  11. Dec 2, 2020 · Keiichiro Toyama, creator of the Silent Hill, Siren, and Gravity Rush series, left Sony Interactive Entertainment JAPAN Studio and established the independent Bokeh Game Studio on...

  12. Keiichiro Toyama is known as an Story, Scenario Writer, Original Story, and Original Concept. Some of their work includes Silent Hill, Silent Hill: Revelation 3D, and Gravity Daze the Animation: Ouverture.

  13. Feb 15, 2021 · Bokeh Game Studio, the new studio founded by Silent Hill, SIREN, and Gravity Rush creator Keiichiro Toyama, has published a nine-minute “Focus” video introducing the CEO and creative director...

  14. Sep 5, 2012 · A Cane and Rinse interview with Keiichiro Toyama – creator of Gravity Rush, Siren, and the original Silent Hill.

  15. Feb 25, 2022 · In a new Q&A video, the founders of developer Bokeh Game StudioToyama, Slitterhead creator and Bokeh CEO, along with CTO and game director Junya Okura and COO and producer Kazunobu Sato ...

  16. Mar 15, 2021 · Keiichiro Toyama is a Japanese game director known for the original Silent Hill, Siren and Gravity Rush series of games. In 2020 he left SIE Japan Studio to form Bokeh Game Studio, which he established with Junya Okura, lead designer on the Gravity Rush series, and Kazunobu Sato, lead designer of PS3 exclusive Puppeteer.

  17. Keiichirou Toyama is a video game designer, best known as the creator of the Silent Hill and Siren video game series. Toyama had studied Art before entering the industry. He joined Konami in 1994 where he worked on Snatcher and International Track...

  18. Jul 1, 2024 · Bokeh Game Studio ‘s Keiichiro Toyama has revealed during an interview with Games Radar+ that he wouldn’t be ‘unsatisfied’ if the upcoming Slitterhead would be his last effort in the director’s...

  19. Oct 31, 2013 · Keiichiro Toyama, director on games like Siren, Gravity Rush and the original Silent Hill, has been in the game business for a while. Not by design, mind you. "I liked games ever since my student...

  20. Dec 14, 2021 · In a recent interview Keiichiro Toyama, creator of Silent Hill, PT and the upcoming Slitterhead, discussed his opinions on remaking classic games.

  21. Keiichiro Toyama (外山 圭一郎[2] Toyama Keiichirō) is a Japanese video game developer and designer, notable for co-creating the Silent Hill, Forbidden Siren, and Gravity Rush franchises. He was an employee of Konami Digital Entertainment, serving as the director and scenario writer of the original...

  22. Profile. Keiichiro Toyama joined Konami in 1994 as a graphic artist. Many years later, he created and directed Silent Hill in 1999. It is the only game in the series he has ever worked on before leaving Team Silent to work on another Survival Horror series called Siren.

  23. Feb 15, 2021 · Bokeh Game Studio. 16.3K subscribers. Subscribed. 2.3K. 67K views 3 years ago. Introducing Keiichiro Toyama, founder, CEO and Creative Director of Bokeh Game Studio. Follow us on Twitter and...

  24. 1 day ago · Silent Hill and Gravity Rush creator Keiichiro Toyama has told VGC that Sony wanted its now-defunct Japan Studio to move towards big budget games. Japan Studio was PlayStation’s oldest first ...

  25. Apr 14, 2012 · Directed by the man behind Silent Hill and Siren, it’s a step in a different direction for horror creator Keiichiro Toyama – manipulating gravity in an enlightening new world.

  26. 2 days ago · En ese sentido, Keiihicoro Toyama revela: "con Sony, había razones cada vez mayores para hacer juegos de alto presupuesto, y quería que Japan Studio fuera por ese camino. Mi motivación siempre ...

  27. Oct 30, 2013 · Keiichiro Toyama, director on games like Siren, Gravity Rush and the original Silent Hill, has been in the game business for a while. Not by design, mind you. "I liked games ever since my student days," he told Famitsu magazine in an interview published this week, "but I never thought about connecting them to my work.

  28. 1 day ago · Nella sua visione iniziale, Keiichiro Toyama immaginava Slitterhead come un action-horror open world ambientato in una grande metropoli cinese, con ampie possibilità di esplorazione e pericoli dietro ogni angolo, in cui i giocatori avrebbero potuto perdersi durante gli scontri con dei terribili alieni parassiti.Purtroppo questo sogno è stato compiuto solo a metà, visto che il team di Bokeh ...

  29. 2 days ago · Keiihiciro Toyama prefiere la libertad y el equilibrio que la presión con presupuesto abultados. De acuerdo con Keiihiciro Toyama, tanto él como su equipo en el joven Bokeh Game Studio, están acostumbrados a sacar provecho a los límites, verlos como oportunidad creativa y no como barreras, de ahí que estos hayan moldeado la propuesta general de Slitterhead, su nuevo videojuego: "una ...

  30. 1 day ago · Berbicara dengan VGC mengenai Slitterhead, Keiichiro Toyama mengungkapkan bahwa sebelum kepergiannya dari Japan Studio, Sony Interactive Entertainment terlihat ingin membuat lebih banyak game dengan anggaran tinggi. “Dengan Sony, ada motif yang meningkat untuk membuat lebih banyak game dengan anggaran tinggi dan ingin menuju ke arah itu dengan merek Japan Studio,” ungkap Toyama.