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  1. Nov 19, 2021 · Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

  2. It is inspired by the work of McCloud (1993), where the author presents an in-depth theory of comic design space and gives clear definitions of abstract, iconic, and realistic visual...

  3. McCloud emphasizes Töpffer's use of "cartooning and panel borders" along with "the first interdependent combination of words and pictures seen in Europe". McCloud also highlights the differences between iconic and realistic figures.

  4. McCloud not only explains comics, but also aspects inherent to all media and human cognition, aspects like closure or amplification by simplification. Famous game designers like Chris Crawford and Will Wright (“The Sims”) recommend McCloud’s comic.

  5. “With Scott McClouds Understanding Comics the dialogue on and about what comics are and, more importantly, what comics can be has begun. If you read, write, teach or draw comics; if you want to; or if you simply want to watch a master explainer at work, you must read this book.”

  6. Often considered to be comics theorist Scott McCloud’s seminal work, Understanding Comics: The Invisible Art was first published by Tundra Publishing in 1993. HarperCollins later...

  7. The introduction comprises a comic strip of a phone call between Scott McCloud and his friend Matt Feazell. When Feazell asks about McCloud’s next project, he describes an ambitious graphic work about comic theory. Feazell’s doubtful response results in McCloud’s silence.