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  1. Jun 20, 2021 · We are looking for a programmer who can create a high-quality flying script for our game. We want it to be comparable to other high-end products such as @Erythia 's Creatures of Sonaria or @Shyfoox ‘s Dragons’ Life. Good communication skills are appreciated as revisions may be needed. The flight script must include:

  2. May 14, 2024 · I would also recommend having a module script or a table to store the prefix text of the nametag for easier access; when a player joins the game, you can use datastore:GetAsync(keyname) to retrieve the player’s nametag, and get the prefix text by looking up the module script/table with the nametag, and then use the remote event to fire back ...

  3. May 31, 2024 · The Mistral update for Arcane Odyssey has been released! This post outlines info for the coming updates, and goes over the major additions and fixes in this update. If you want to view all of the smaller changes and bug fixes, they can be found under the Patch Notes section of the game’s Trello board: Patch notes p1 Patch notes p2 About the Town/Kingdom Alignment Feature This update was ...

  4. Apr 23, 2024 · W4⏰ Creatures of Sonaria 🥚Monster Kaiju Animal. Check out W4⏰ Creatures of Sonaria 🥚Monster Kaiju Animal. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Play as a Creature of Sonaria! Start as a young, weak creature and become stronger and explore this...

  5. Aug 21, 2017 · We have released a new free camera that allows you to more easily take pictures and video of your game. You can activate this free camera in game using LeftShift + P in any game where you have server side developer console access. Controls: WASD/UHJK to move around. Q/E or Y/I to move the camera up/down. Mouse wheel to increase and decrease the FOV. Example of footage recorded using the free ...

  6. Nov 2, 2021 · There is not script that handles built-in character “Humanoid” physics, which is pretty different from the physics of everything else. E.g. you can’t change how collisions or jumping works with Humanoid characters. You can change how it’s controlled though, since this is all handled by a LocalScript in called “ControlScript”.

  7. Aug 9, 2023 · I ended up finding a way to somewhat increase what you can see in terms of distance, albeit a little buggy but works noneoftheless. Set StreamingEnabled to on, select a model you want to see far away, and set the LOD (LevelOfDetail) to StreamingMesh. This will create an “Imposter Mesh”, and basically make it visible from far away.

  8. Apr 8, 2020 · That should completely disable the chat. You can do that by playing the game in studio and copying the chat modules folder in StarterPlayer and then click on the Chat Settings script and find the lines for Bubble chat and Classic chat and set them both to false. Abroxus (Abroxus) April 8, 2020, 4:29pm #3. All you have to do is this:

  9. Jun 24, 2019 · Enum.Material.ForceField enables force field behavior for objects it’s applied to. It has four main features: Fresnel (and optionally depth where its supported) driven transparency which makes the force field visible near edges. Vertex alpha driven outlines that allow having a visible border even on flat parts of force fields.

  10. Jan 18, 2021 · What do you want to achieve? Hi! I ask a lot of questions. Is it possible to have multiple ContextActionService buttons at once? What is the issue? I have two buttons so far (I’m trying to add a few more if needed) for emotes, since I can’t figure out how to use GUI buttons for emotes like laying and different types of sitting. I’m pretty sure only one button works at once, since when I ...

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