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  1. Entertainment A Part of Conversation Questions for the ESL Classroom. What is the most popular drama/comedy/game show in your country, and what is the story-line (drama) or format (game show)? Do you like to watch cartoons? What did you watch on TV yesterday? What is one of your favorite TV shows? Why do you like it? When is it on?

  2. Aug 17, 2021 · Mobile will increase its share of internet access across revenue. Image: PwC's Global Entertainment and Media Outlook 2021-2025, Omdia. 3. Live experiences will live on. It’s no secret that the pandemic hit live and in-person entertainment experiences hard and the live music business – almost entirely shut down in most countries around the ...

  3. Jul 14, 2020 · Average time spent with digital media in 2020 is expected to grow 11.9% in the US, 11.1% in Germany, and 9.5% in China, relative to 2019. The leading digital enterprises have adapted quickly to remote working and remote production and are finding value that was previously hidden. Ree Drummond hosts Discovery Channel’s The Pioneer Woman from home.

  4. Oct 14, 2021 · We asked leaders in media and entertainment, who are championing the shift, how they're doing it. Four lessons emerged in specific areas where senior-level commitments are translating intention into results. 1. Diversify decision-making. Diverse leaders and decision-makers are essential for telling diverse stories.

  5. Aug 2, 2023 · Here are six ways the technology could disrupt the entertainment industry. 1. Digital avatars. A growing number of start-ups are betting on the future of AI-generated avatars, or “digital humans”. These avatars could be used to rapidly create promotional or educational content from a plain text script, for example.

  6. Jul 28, 2022 · The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26. Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.

  7. Jul 24, 2020 · The media and entertainment industry has long monetized Black culture and creativity, and must address the absence of Black representation in positions of power. Advertising, consumer products, gaming, music, social media and sports companies are also addressing racism in content. The murders of Breonna Taylor, George Floyd and countless others ...

  8. Mar 8, 2022 · In order to create a common standard to benchmark and address gaps in representation, the World Economic Forum, in collaboration with Accenture, has published Benchmarking Diversity and Inclusion in Media and Entertainment: The Audience Representation Index 2022. This is a cross-sector report and index that provides a framework for measuring ...

  9. Increasing diversity, equity and inclusion (DE&I) in the media and entertainment industry is the right thing to do - and can increase profits. A new report from the World Economic Forum, in collaboration with Accenture, analyzes progress in the industry. Here's how companies can increase their efforts and reap the rewards of a more diverse ...

  10. Feb 14, 2020 · Progress on the film world’s gender bias is slowly being made as women claim more leading roles. But a new report says there is still a long way to go to achieve equality in the industr

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